Advanced Action-Adventure Character Framework
Unity · C# · ScriptableObject Actions · Cinemachine · Input System
Action Character is a professional Unity framework designed for creating sophisticated action-adventure games with advanced character controllers, combat systems, and animation integration. Built with modular architecture using ScriptableObject-based actions, it features comprehensive hitbox detection, combo management, and extensive addon support for cameras, effects, reactions, and input systems. The framework demonstrates production-ready character action development with advanced combat mechanics, sophisticated animation integration, and extensible addon architecture suitable for RPGs, fighting games, and character-driven gameplay.
A modular, component-driven architecture optimized for extensibility and performance:
| Category | Technologies / Practices |
|---|---|
| Core Framework | Unity 2020.3+, C#, ScriptableObject Architecture, Animator Integration |
| Combat System | Hitbox Detection, Damage Calculation, Reaction System, Lock-on Targeting |
| Action System | Combo Management, Action Sequencing, Air Combat, Flow Control |
| Character Controller | Dual Player/NPC, Locomotion, Physics Integration, Root Motion |
| Addon Systems | Cinemachine Integration, Effects Library, Reaction System, Input System |
| Development Tools | Custom Editors, Visual Debugging, Object Pooling, Performance Optimization |