Physics-Based Elemental Interaction System
Unity · C# · Component Architecture · State Management · Physics Interactions
Interactive Elements System is an advanced C# scripting system for Unity featuring dynamic elemental interactions with four element types (Fire, Water, Ice, Wood) and realistic physics-based behaviors. Built with component-based architecture and state management patterns, it demonstrates complex game programming techniques suitable for environmental puzzle games, survival games, and interactive world simulations. The system showcases sophisticated interaction logic with fire propagation, water physics, ice mechanics, and wood combustion creating emergent gameplay possibilities through realistic elemental behaviors.
A modular, component-driven architecture optimized for extensibility and realistic interactions:
| Category | Technologies / Practices |
|---|---|
| Core Framework | Unity, C#, Component-Based Architecture, State Management |
| Element Systems | Fire Propagation, Water Physics, Ice Mechanics, Wood Combustion |
| Physics Integration | Collision Detection, Particle Systems, Trigger Events, Rigidbody Dynamics |
| Interaction Logic | State Machines, Event-Driven Architecture, Interaction Rules, Propagation Systems |
| Visual Effects | Particle Effects, Material Changes, Dynamic Lighting, Environmental Feedback |
| Performance | Optimized Collision Checks, Object Pooling, Efficient State Updates, Scalable Systems |
Interactive Elements System is available for download on itch.io with playable WebGL demo showcasing the four-element interaction system. Experience the physics-based elemental behaviors:
Play Interactive Elements on itch.io