Greg W. Lyons
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Interactive Elements System

Physics-Based Elemental Interaction System

Unity · C# · Component Architecture · State Management · Physics Interactions

Live Demo

Overview

Interactive Elements System is an advanced C# scripting system for Unity featuring dynamic elemental interactions with four element types (Fire, Water, Ice, Wood) and realistic physics-based behaviors. Built with component-based architecture and state management patterns, it demonstrates complex game programming techniques suitable for environmental puzzle games, survival games, and interactive world simulations. The system showcases sophisticated interaction logic with fire propagation, water physics, ice mechanics, and wood combustion creating emergent gameplay possibilities through realistic elemental behaviors.

Key Features

  • Dynamic Fire System with propagation mechanics spreading across wood surfaces, evaporation of water on contact, ice melting interactions, and realistic flame behavior with particle effects and heat transfer.
  • Advanced Water Physics featuring fluid flow simulation, freezing to ice when cold, evaporation when heated, interactive surface tension, and realistic liquid behaviors with buoyancy.
  • Ice Mechanics with freezing capabilities for water bodies, fire extinguishing properties, melting back to water with heat, and slippery surface interactions affecting gameplay.
  • Wood Element Interactions supporting combustion with fire, floating behavior in water, structural integrity tracking, and environmental destruction states with progressive damage.
  • Component-Based Architecture with modular element scripts, state management systems, event-driven interactions, and extensible design patterns for adding new elements.
  • Physics Integration leveraging Unity's physics engine for realistic interactions, collision detection, particle systems, and environmental effects with optimized performance.

Architecture

A modular, component-driven architecture optimized for extensibility and realistic interactions:

  • Element State System: Component-based architecture with state machines managing element behaviors, transitions, and interactions using event-driven patterns for complex scenarios.
  • Interaction Manager: Centralized system handling element collision detection, interaction rules, state changes, and propagation logic for complex multi-element scenarios.
  • Physics Integration: Unity physics components with custom collision handlers, trigger systems, and particle effects for realistic environmental interactions and visual feedback.
  • Extensible Design: Modular component architecture supporting easy addition of new elements, custom interaction rules, and gameplay-specific behaviors without code modification.

Technical Highlights

CategoryTechnologies / Practices
Core FrameworkUnity, C#, Component-Based Architecture, State Management
Element SystemsFire Propagation, Water Physics, Ice Mechanics, Wood Combustion
Physics IntegrationCollision Detection, Particle Systems, Trigger Events, Rigidbody Dynamics
Interaction LogicState Machines, Event-Driven Architecture, Interaction Rules, Propagation Systems
Visual EffectsParticle Effects, Material Changes, Dynamic Lighting, Environmental Feedback
PerformanceOptimized Collision Checks, Object Pooling, Efficient State Updates, Scalable Systems

Element Interactions

  • Fire Interactions: Propagates across wood creating chain reactions, evaporates water on contact producing steam effects, melts ice gradually with heat transfer, extinguished by water and ice.
  • Water Interactions: Flows naturally with physics-based movement, freezes to ice when exposed to cold, evaporates from fire creating steam, extinguishes flames on contact.
  • Ice Interactions: Freezes nearby water bodies creating solid surfaces, extinguishes fire with cold temperature, melts back to water when heated, creates slippery surfaces for gameplay.
  • Wood Interactions: Burns when in contact with fire showing progressive destruction, floats realistically in water bodies, provides fuel for fire propagation, structural integrity affects gameplay.

Gameplay & Media

Interactive Elements System is available for download on itch.io with playable WebGL demo showcasing the four-element interaction system. Experience the physics-based elemental behaviors:

Play Interactive Elements on itch.io

Outcome

  • Demonstrates advanced game programming skills with complex state management, component-based architecture, and physics-based interactions suitable for environmental systems.
  • Showcases Unity C# expertise with efficient scripting patterns, event-driven design, and optimized performance for real-time elemental simulations.
  • Highlights systems design capabilities with modular architecture, extensible patterns, and scalable interaction logic for complex game mechanics.
  • Proves physics programming knowledge with collision detection, particle systems, dynamic behaviors, and realistic environmental interactions.

© 2024 Greg W. Lyons. All rights reserved.

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Greg W. Lyons - Full Stack Developer Resume

Contact Information

Email: gwlpxl@gmail.com

Location: Remote / Upstate New York

LinkedIn: https://www.linkedin.com/in/gwlyons/

GitHub: https://github.com/gwlenglish

Portfolio: https://gwlyons.com

Current Position

Web Specialist at Game-U LLC

Technical Skills

Frontend: React, Next.js, TypeScript, JavaScript, HTML5, CSS3, Chakra UI, Framer Motion, Tailwind CSS, Responsive Design

Backend: Node.js, Express, Django, Python, REST API, GraphQL, PostgreSQL, DynamoDB

Cloud & DevOps: AWS, Amplify, Cognito, Vercel, Git, GitHub, CI/CD

Game Development: Unity, C#, WebGL, Game Design, Multiplayer Development, Game Programming, Game Architecture

Creative: Technical Writing, Content Creation, Storytelling, Screenwriting, Educational Content, Children's Literature

Professional Experience

Web Specialist - Game-U LLC (Current)

Full Stack Developer - Freelance (5+ years)

Unity Game Developer - Independent (5+ years)

Published Author - The Statistics Monster (2017)

Screenwriter - Film Festival Selections

Education & Certifications

Unity Certified Expert: Programmer

Published Author - Children's Educational Books

Film Screenwriter - Festival Selections

Availability

Immediately Available

Rate: $50/hour

Open to: Freelance, Contract, Part-time

Location: Remote or Upstate New York

Preferred Contact: Email (gwlpxl@gmail.com)