Physics-Based Naval Combat Prototype
Unity · C# · Mouse Controls · Physics · WebGL · Windows
Pirate Crasher is a physics-based naval combat prototype showcasing mouse-only controls and ship ramming mechanics. This solo-developed action game demonstrates accessible control schemes where players ram and obliterate enemy ships to collect loot, featuring cross-platform deployment for HTML5 WebGL and Windows. The prototype emphasizes fast-paced arcade-style gameplay with island obstacles, cannon ship enemies, and textless accessible design suitable for quick gaming sessions.
A streamlined Unity architecture optimized for accessible gameplay and cross-platform deployment:
| Category | Technologies / Practices |
|---|---|
| Core Technology | Unity, C#, Physics Engine, Cross-Platform Development |
| Controls | Mouse-Only Input, Double-Click Mechanics, Cursor Tracking |
| Physics | Ship Destruction, Collision Detection, Debris Physics, Loot Collection |
| Deployment | WebGL Browser Build, Windows 64-bit, Cross-Platform Optimization |
| Accessibility | One Button Controls, Textless Interface, Quick Sessions |
| Gameplay | Arcade Style, Progressive Difficulty, Environmental Obstacles |
Pirate Crasher is available for play on itch.io with downloadable Windows builds and browser-based WebGL version. Experience the physics-based naval combat and mouse-only control scheme:
Play Pirate Crasher on itch.io