Greg W. Lyons
ProjectsHomeContact
GWLPXL

Voxel Fight

Real-Time Multiplayer Voxel Arena Fighter

Unity · C# · Multiplayer Networking · Voxel Physics · Cross-Platform Input

Live Demo

Overview

Voxel Fight is a real-time multiplayer voxel arena fighter prototype built with Unity, currently in active development with community feedback integration. The game features physics-based combat, colorful voxel art style with fantasy themes, and comprehensive cross-platform controller support including keyboard, Xbox One, and PS4 DualShock controllers. Designed for competitive arena battles, it showcases multiplayer game development expertise with networked physics synchronization, responsive online gameplay, and iterative development process with regular builds available on itch.io.

Key Features

  • Real-Time Multiplayer Combat with networked physics synchronization, competitive arena battles, and responsive online gameplay supporting multiple players simultaneously.
  • Voxel Art Style featuring colorful 3D voxel characters, fantasy-themed environments, and unique visual aesthetic with cute and approachable design that stands out in the multiplayer arena genre.
  • Cross-Platform Input Support with full keyboard, Xbox One controller, and PS4 DualShock integration with customizable control schemes and responsive input handling.
  • Physics-Based Combat System with dual attack mechanics, jumping and aerial combat, responsive character movement, and dynamic interactions creating skill-based gameplay.
  • Active Development Cycle with regular build releases on itch.io, community feedback integration, and iterative gameplay improvements based on player testing and suggestions.
  • Competitive Gameplay Mechanics designed for skill-based arena fighting with multiple attack patterns, strategic combat options, and balanced multiplayer gameplay.

Architecture

A multiplayer-focused architecture optimized for real-time combat and cross-platform compatibility:

  • Multiplayer Networking: Unity networking infrastructure with real-time synchronization, physics replication, and low-latency combat systems for responsive multiplayer gameplay.
  • Voxel Rendering: Custom voxel rendering pipeline with optimized performance, colorful visual style, and dynamic character animations supporting the unique art aesthetic.
  • Input Management: Unified input system supporting keyboard, Xbox One, and PS4 controllers with action mapping and player configuration for seamless cross-platform play.
  • Combat Engine: Physics-based attack system with dual attack mechanics, collision detection, and responsive character controllers creating engaging combat interactions.

Technical Highlights

CategoryTechnologies / Practices
Core TechnologyUnity, C#, Real-time Networking, Physics Engine
MultiplayerNetwork Synchronization, Player Matchmaking, Physics Replication, Low-Latency Combat
Visual StyleVoxel Art, 3D Rendering, Colorful Design, Fantasy Themes
Input SystemsKeyboard Controls, Xbox One Controller, PS4 DualShock, Cross-Platform Support
Combat MechanicsDual Attack System, Aerial Combat, Physics-Based Collisions, Character Movement
DevelopmentActive Iteration, Community Feedback, Regular Builds, itch.io Distribution

Development Status

  • In Active Development: Regular build releases with iterative improvements based on community feedback and playtesting, demonstrating ongoing project management and development skills.
  • Community Integration: Downloadable builds available on itch.io with "name your own price" model encouraging player feedback and transparent development process.
  • Cross-Platform Testing: Windows builds with full controller support testing for Xbox One and PS4 input devices, ensuring compatibility across different platforms.
  • Iterative Gameplay: Ongoing refinement of combat mechanics, multiplayer networking, and visual polish based on player experience and community suggestions.

Gameplay & Media

Voxel Fight is actively in development with regular build updates. Check out the latest gameplay, screenshots, and downloadable builds on itch.io:

View Latest Build & Media on itch.io

Outcome

  • Demonstrates multiplayer game development expertise with real-time networking, physics synchronization, and competitive gameplay mechanics suitable for commercial game development.
  • Showcases Unity development skills with cross-platform input systems, voxel rendering, and physics-based combat creating engaging multiplayer experiences.
  • Highlights community-driven development with active iteration, player feedback integration, and transparent development process demonstrating project management capabilities.
  • Proves project management capabilities with ongoing development, regular releases, and commitment to iterative improvement based on user feedback and testing.

© 2024 Greg W. Lyons. All rights reserved.

GitHubLinkedIn

Greg W. Lyons - Full Stack Developer Resume

Contact Information

Email: gwlpxl@gmail.com

Location: Remote / Upstate New York

LinkedIn: https://www.linkedin.com/in/gwlyons/

GitHub: https://github.com/gwlenglish

Portfolio: https://gwlyons.com

Current Position

Web Specialist at Game-U LLC

Technical Skills

Frontend: React, Next.js, TypeScript, JavaScript, HTML5, CSS3, Chakra UI, Framer Motion, Tailwind CSS, Responsive Design

Backend: Node.js, Express, Django, Python, REST API, GraphQL, PostgreSQL, DynamoDB

Cloud & DevOps: AWS, Amplify, Cognito, Vercel, Git, GitHub, CI/CD

Game Development: Unity, C#, WebGL, Game Design, Multiplayer Development, Game Programming, Game Architecture

Creative: Technical Writing, Content Creation, Storytelling, Screenwriting, Educational Content, Children's Literature

Professional Experience

Web Specialist - Game-U LLC (Current)

Full Stack Developer - Freelance (5+ years)

Unity Game Developer - Independent (5+ years)

Published Author - The Statistics Monster (2017)

Screenwriter - Film Festival Selections

Education & Certifications

Unity Certified Expert: Programmer

Published Author - Children's Educational Books

Film Screenwriter - Festival Selections

Availability

Immediately Available

Rate: $50/hour

Open to: Freelance, Contract, Part-time

Location: Remote or Upstate New York

Preferred Contact: Email (gwlpxl@gmail.com)